EVA — digital character concept by Anivatar

DIGITAL HUMAN / LIVE DIALOGUE / EMOTIONAL COMMUNICATION

We givea faceto AI systems.

We design digital characters that converse in real time, interpret verbal and nonverbal cues, draw on an organisation’s knowledge and carry out tasks through integrations.

NOT PLAYBACK. IT IS DIALOGUE, PRESENCE, UNDERSTANDING AND ACTION.

We do not attribute human feelings to AI. We design it to recognise context and communicate more naturally.

01 / THE KEY DIFFERENCE

A video speaks.Anivatar converses.

A conventional video avatar plays a prepared message. An Anivatar digital character listens, understands the question, draws on current information and responds as the conversation unfolds.

A person gesturing during a live conversation with Eva on an interactive display

A dialogue that cannot be recorded in advance.

LIVE DIALOGUEQuestion → Reasoning → Answer → Action

02 / EMOTIONAL COMMUNICATION

People speakwith more than words.

We are developing nonverbal AI communication: the ability to notice cues, interpret them in context and express a response through voice, facial expression, gaze and gesture.

We do not claim that AI feels human emotions. We design emotional communication that helps it respond more attentively, naturally and appropriately to the situation.

01 / PERCEPTION

Recognises cues

Gaze, pauses, speaking pace, tone of voice and gestures become part of the conversation’s context.

02 / UNDERSTANDING

Interprets context

It does not guess how someone feels. It considers permitted cues alongside the conversation, its role and the rules for responding.

03 / EXPRESSION

Responds appropriately

It chooses words, pace, voice, facial expressions and gestures to make communication clear, calm and natural.

Goal: a conversation in which a person feels seen, heard and guided, without pretending that AI has human consciousness.

Explore how we build perception and expression

03 / FROM FACE TO ACTION

What you seeconnects with what works.

The character is the starting point of the experience. Behind it are conversation, knowledge, rules and integrations that lead to a concrete result.

  1. 01

    Character

    Appearance, voice, facial expressions and personality create a natural point of contact.

    FACE · VOICE · MOVEMENT
  2. 02

    Conversation

    People speak in their own words. The character responds in real time and remembers the context.

    SPEECH · LANGUAGE · CONTEXT
  3. 03

    Intelligence

    The agent uses the organisation’s knowledge, rules and data relevant to the situation.

    KNOWLEDGE · MEMORY · RULES
  4. 04

    Action

    Integrations let the agent check data, start a process or hand a request over to a person.

    SYSTEMS · PROCESSES · RESULTS

CONNECTED ENVIRONMENT

The agent goes beyond answering. It can start a process.
  • CRM
  • Calendar
  • E-commerce
  • HELPDESK
  • DATABASES
  • DEVICES
Explore the technology

04 / BENEFITS · MORE THAN A WOW EFFECT

Fullattention.At any time.

Your audience has questions whenever a need arises, not just from nine to five. Give them a digital assistant that can explain, guide and help while staying true to your brand.

01 / 03ALWAYS READYANIVATAR / CAPABILITY
24/7

Questions do not keep business hours.

An avatar can answer at night, at weekends or in another time zone. When someone needs help, a conversation can begin straight away.

This is a possible service mode. Availability depends on the infrastructure and maintenance agreed for the project.
02 / 03MANY LANGUAGESANIVATAR / CAPABILITY
40+

The same message, in the audience’s language.

One character can present an offer, explain a product and deliver training to people in different markets while keeping the brand’s distinctive voice.

The language range applies to video production. We select and test live dialogue languages, voices and pronunciation separately.
03 / 03ONE STANDARDANIVATAR / CAPABILITY
1

One personality. Every touchpoint.

On a website, over the phone or on a screen at a venue: the same conversational style, values and rules, adapted to the channel and situation.

We define channels, integrations and communication rules for each project.

06 FEATURES / ONE STANDARD

Always attentive.
Question after question.

No fatigue.

A digital character does not need sleep, holidays or sick leave. It can support the team outside working hours too.

Patient with every question.

It can explain something again, offer another example and repeat a step without pressuring the person to keep up.

Calm instead of irritation.

Repeated conversations do not tire it. We design a calm tone, rules for handling difficult questions and a clear handover to a person.

An understanding way to talk.

Simple words, shorter steps and a pace suited to the audience. Courtesy and attentive language are part of the design, rather than a matter of mood.

Knowledge close at hand.

Connected to the company’s knowledge base, the character can refer back to approved information. We design conversation memory with privacy, updates and verification in mind.

More conversations. The same standard.

The solution can support several people at once. We test capacity, costs and answer quality against expected demand.

These capabilities refer to the solutions we design, not to Eva’s demo on this site. AI can make mistakes, so it needs up-to-date knowledge, testing and a way to hand the conversation over to a person.

05 / WHAT WE IMPLEMENT

One conversation.
A concrete result.

We first decide whom the character should help, in which situation and what action it should enable. Then we choose the technology.

2D and 3D characters, voicebots, agents and robots — explore the available formats
Service robots with Anivatar digital characters
ANIVATAR / PHYSICAL AI / HOSPITALITY

KEY APPLICATION / ROBOT WAITER

The robot does the work.
The character builds a connection.

We combine an autonomous service robot with a digital character that welcomes guests, explains what is on offer and supports the staff. Physical action meets natural communication.

Transporting food and tablewareNavigation around the roomConversation with guests

06 / ONE CORE · MANY CHANNELS

One intelligence.Many forms.

Eva — red-haired Anivatar digital character

REAL TIME / EXPRESSION / SPACE

Avatar

Responds here and now.

A real-time digital human looks at people, speaks and responds. It can appear on a website, screen, kiosk or stage, as well as in XR experiences.

REAL TIMEKIOSKXR
Explore this format

07 / CHARACTERS WITH A PURPOSE

Choose a face.
Give it character.

Concepts for appearance and personality. We choose voice, knowledge and functions to suit the project. In the gallery, you can also see Alex and his 3D model materials.

EVA — postać z katalogu Anivatar

Anivatar catalogue

EVA

The first face of a new kind of communication. We design the personality, knowledge, voice and scope of action for a specific role.

DIALOGUEEXPRESSION17 LANGUAGES
17 language versionsPL · EN · CS · DE · DA · ES · …
Meet this character Compare all characters

08 / FROM IDEA TO PILOT

A big vision.
A concrete first step.

You do not need to design the entire system from the start. Let us choose one situation and test whether AI can genuinely help solve it.

  1. 01

    Goal

    We choose the audience, task and channel, then define how we will know whether the solution helps.

  2. 02

    Character and conversation

    We design the appearance, tone and sample dialogues. Together, we agree on knowledge sources and limits on what the character can do.

  3. 03

    Pilot project

    We test the chosen scenario, difficult questions and handover to a person. Only then do we plan the next stage.

We design, connect and develop technologies. Not every character needs to be 3D, and not every conversation needs an avatar.

Explore our process

09 / BEFORE WE BEGIN

You have questions.
Let us start with answers.

All questions and answers
Q01What exactly is Anivatar?

Anivatar designs digital characters and AI agents: their appearance, voice, way of speaking, knowledge and connections to tools. The result might be a video presenter, an interactive adviser, a voicebot or an assistant in a physical device.

Q02Is an avatar simply a prerecorded video?

An avatar can present a finished video, but it can also hold a live conversation. A video plays a prepared script. An interactive avatar processes a question, draws on knowledge and creates an answer during the exchange.

Q03What is the difference between a 2D avatar and a 3D character?

A 2D character appears as a flat image or video. A 3D model has a spatial structure, allowing designers to shape camera angles, lighting, gestures and movement in a virtual scene. Either format can look photorealistic.

Q04How do chatbots, voicebots and AI agents differ?

A chatbot communicates in text; a voicebot communicates through speech. An AI agent adds a layer that can use knowledge and call authorised tools, for example to check an appointment or create a support ticket.

Q05Can the character answer questions live?

Yes, if a conversation module is connected. A user writes or speaks, the system interprets the question and finds the necessary information, then responds in text, speech and, if appropriate, character animation.

10 / LET US TALK ABOUT YOUR GOAL

What character will define the future of your brand?

You do not need a specification. Tell us about your audience and the task; together we will choose a first scenario.

Let’s talk about the project
Amara — expressive 3D digital guide

READY / WHEN YOU ARE

Let us build AI with character.

Start a project Meet the characters