ANIVATAR / INTERACTIVE SHOW

A story
that
responds.

The character on the screen hears a question, looks towards the audience and answers. Suddenly, the whole room becomes part of the story.

Digital Beluga in the colourful underwater world of an interactive show at Lotte World
BELUGA / LOTTE WORLDINTERACTIVE SHOW
LIVE ANIMATION

One character.
A whole room of emotion.

CHARACTERDIALOGUERESPONSESHARED EXPERIENCE

01 / THE AUDIENCE INSIDE THE STORY

From watching
to taking part.

An interactive show brings together an animated character, a story and real-time dialogue. The character can address someone directly, respond to their answer and invite the whole audience to take part. Each audience adds something of its own to the story.

Speaks to you.

The character hears a question and answers a participant. The conversation becomes part of the show.

Responds with its whole presence.

Gaze, facial expressions, gestures and tone of voice give meaning to words. This is how a sense of presence emerges.

Draws the whole room into the fun.

A quiz, a riddle, a shared movement or an improvised joke: the audience helps shape the show.

02 / OUR PROJECTS

Characters. Real places.
Real audiences.

The audience watches Beluga on a large screen in a themed room at Lotte World
Beluga in the projection room at Lotte World.

LOTTE WORLD / South Korea

Beluga.
An ocean of personality.

In a dedicated room at Lotte World, digital Beluga met visitors on a large screen. Schools of fish, plants and marine creatures created an underwater world around the conversation and play.

Beluga invited the audience to discover its language. Expressive facial movements, humour and responses shaped the character, and the screen became a place to meet.

PERMANENT INSTALLATION3D CHARACTERLIVE DIALOGUE
Video of the project
Beluga tilting its head in an underwater setting
The character and its expressions
Families and children taking part in the show at Lotte World
The audience in Beluga’s world
A photo of the audience appears on the screen beside Beluga
Audience members become part of the scene

03 / YEOSU EXPO · South Korea

Dugong.
A conversation on a grand scale.

The digital Dugong was the central character of an installation at Yeosu Expo. He spoke about threats to seas and oceans, combining environmental protection with a shared show experience.

A multiscreen space immersed the audience in an underwater world. The character gave the story a face, a voice and a personality.

A room full of visitors surrounded by the multiscreen underwater Dugong installation at Yeosu Expo
The Dugong installation at Yeosu Expo.
72
high-resolution screens
65
shows per day
approx. 350
viewers per show

Specifications of the Dugong installation at Yeosu Expo.

The digital Dugong raises a flipper in greeting
A gesture that invites a meeting
Close-up of the digital Dugong among fish and coral
The hero of the underwater story
Visitors outside the themed pavilion at Yeosu Expo
Project setting — Yeosu Expo
Rybka MiniMini on a large Multikino screen, with children playing in front of it during an interactive show
Rybka MiniMini and the audience during the KinoMagica show at Multikino.

04 / KINOMAGICA · MULTIKINO · POLAND

Rybka MiniMini.
A cinema that responds.

Rybka MiniMini, familiar from television, met children on the big screens of Multikino cinemas. This time she was not a character in a recorded film: she spoke with the audience, responded to their answers and invited them to play together.

Children asked questions, sang, danced and influenced the course of the adventure. Animation and voice acting were performed live, allowing the host to respond to what happened in the cinema.

FAMILIAR BRAND CHARACTERLIVE DIALOGUEAUDIENCE IN ACTION
14
cities in the show programme
Live
live animation and voice acting
Together
conversation, play and discovering the world

KinoMagica was produced by Verne Vision in collaboration with MiniMini+ and Multikino. The number of cities refers to the 2018 show programme.

Rybka MiniMini beside a game board on the cinema screen; audience members volunteer to take part
A game in which the audience has a say
Children and parents raise their hands and gesture together during a cinema show
The whole cinema becomes part of the adventure

05 / MEET THE CHARACTERS IN OUR SHOWS

Each has a character.
Each opens a different world.

The ocean, prehistory, space or a first lesson. Meet the character suited to your audience and discover the conversation they could start.

Smiling digital robot iRo with one hand raised in a futuristic laboratory
iRo, a digital character hosting a show.

SCIENCE · SPACE · TECHNOLOGY

iRo.

Science with personality.

This digital robot invites audiences to explore space and inventions. He asks questions, hosts quizzes and turns a presentation into an engaging encounter.

Explore the scenario for iRo

10–60 min

  • Planets, stars and constellation riddles.
  • Mathematics, inventions and space travel.
  • Space debris and a knowledge quiz.

The virtual character can change form and appear alongside educational materials. Conversation gives technical topics personality.

Who is it for? Science centres, museums, educational events and technology fairs.

iRo also appeared at Robocon.

Talk about iRo
Green digital dinosaur Arnold in a colourful prehistoric setting
Arnold, a character and proposed show concept.

PREHISTORY · ADVENTURE

Arnold.

Prehistory that answers back.

A friendly dinosaur opens the door to an ancient world. This show concept combines the story of Earth with riddles and challenges for young explorers.

Explore the scenario for Arnold

10–40 min

  • Earth’s eras, evolution and the extinction of dinosaurs.
  • Dinosaur records and fascinating facts.
  • A game of catching falling comets.

The script makes room for discovery together and for educational materials tailored to the venue.

Who is it for? Dinosaur parks, museums and educational centres.

We can adapt the script and level of difficulty to the age of the young explorers.

Talk about Arnold
Digital dolphin and quiz board on a screen during a marine show in Toyama
Cleo during a marine show in Toyama.

OCEAN ADVENTURE · MOVEMENT · DISCOVERY

Cleo.

Explore the ocean with Cleo.

This dolphin guides audiences through the world of marine mammals, waves and underwater sounds. Questions, singing and dancing combine learning with the energy of a family show.

Explore the scenario for Cleo

15–50 min

  • How dolphins communicate and how marine mammals live.
  • Water safety and the tides.
  • Audience questions, singing and dancing.

Questions and movement activities let the audience take part in exploring the marine world.

Who is it for? Aquariums, water parks and family educational events.

Example production: a marine show in Toyama.

Talk about Cleo
Digital sea turtle in an underwater world with fish and corals
Tomcio, a digital turtle in an underwater world.

EDUCATION · QUESTIONS · PLAYING TOGETHER

Tomcio.

A lesson becomes an encounter.

A friendly little turtle helps children start talking and discover the world through questions. This storybook character can lead an educational story and group activities.

Explore the scenario for Tomcio

Duration tailored to the lesson

  • Talking with children and asking questions related to the session.
  • An educational story with activities for the group.
  • Interactive scenery and playing together.

The script gives the lesson structure, while the host can respond to children’s answers and adjust the pace.

Who is it for? Schools, science centres and sessions for young children.

Examples of use: Edumagica and the Copernicus Science Centre.

Talk about Tomcio

A character for your brand?

We can bring your mascot to life, create a new character and build a world and repertoire around it.

Create your own character

06 / THE ENTIRE SHOW WORLD COMES ALIVE

One response.
Moves the whole room.

A conversation can trigger the next scene; a character’s gesture can reveal a mystery; an answer from the audience can change the course of the game. We design these moments as parts of a single story.

  1. 01 / CHARACTER

    Invites.

    The character addresses the participants and invites them to answer a question, take on a challenge or make a movement together.

  2. 02 / AUDIENCE

    Responds.

    Audience members guess, ask questions, make choices and become the character’s partners.

  3. 03 / WORLD

    Responds.

    The character comments, the scenery changes and the story moves on to its next moment.

Dialogue and improvisation

Responses tailored to the audience, situational humour and room for unexpected questions.

Gesture, expression and scene

The character’s movements and gaze, the animated background and on-screen content work together to direct attention.

A game you help create

Quizzes, music and shared activities. The same venue can host new stories and scenarios over time.

We select features to suit the system and the scenario. The Błękitka show demonstrates, among other things, control over animated scenery and schools of fish.

07 / A STAGE FOR YOUR CHARACTER

Every world
can have a voice.

From an intimate gathering to a multiscreen auditorium. We adapt the character’s personality and the way the conversation unfolds to the audience and the venue.

01

Theme parks and aquariums

A character inhabits a world visitors can enter and explore through conversation. An ongoing attraction with new scenarios to discover.

02

Museums and science centres

Discover through questions, experiments and play. The character turns a complex subject into a story visitors can understand.

03

Events and brands

A virtual host, mascot or presenter talks with guests and co-hosts the event alongside a person.

04

Theatres and cinemas

A digital character becomes a partner on stage. Audience members can speak to it and influence what happens next.

08 / ACTING · ANIMATION · AI

Behind the character
is direction.

First we design the audience experience. Then we decide how to bring the character to life: through an actor, with AI support or by combining both approaches.

PROVEN APPROACH

A live actor.

A host hidden from the audience observes the room through a camera and microphone. The host controls the character’s voice, expressions and movements, responding to the audience’s questions and behaviour.

IN DEVELOPMENT

AI and a hybrid approach.

We are developing ways to support dialogue with AI knowledge and responses. A person can retain control over the drama, pacing and difficult situations. We define the level of automation for each show.

The Beluga and Dugong projects were performed live by actors. We are developing AI and hybrid approaches as further ways to run a show.

09 / FROM IDEA TO PREMIERE

The character is just the beginning.
We design the entire encounter.

  1. 01

    Audience and story

    We establish who the visitors are, what they should feel and what they should learn. The script leaves room for audience responses.

  2. 02

    Character and world

    We design appearance, personality, voice, gestures and surroundings. The character can be created from scratch or based on an existing brand mascot.

  3. 03

    Stage and interaction

    We choose the screen or projection, sound system, view of the audience and controls. We test the conditions for conversation in the intended space.

  4. 04

    Rehearsal and launch

    We test the show with participants, prepare the hosts and fine-tune its pace. Content and scenarios can evolve after the premiere.

10 / BEFORE THE CURTAIN RISES

The right questions.
A concrete plan.

Does the character really talk to the audience?

Yes. In a live show, responses are created during the encounter with the audience. In an actor-led show, the performer animating the character responds. AI and hybrid solutions require separate preparation of the dialogue and oversight of the content.

Can we use our own mascot?

We can create a digital version of a character you own the rights to, or design a new one. We develop the model, animations, voice, personality and a script suited to your brand.

What does the installation need?

The essentials are a screen or projector, sound equipment and an animation system. An actor-led show also requires a view of the audience, microphones and a workstation for the performer. We adapt the setup to the room and the number of participants.

Can the show have several languages and scenarios?

Yes. We can prepare different versions of the content. Live dialogue requires a performer or a system that supports the chosen language. Together we decide on the languages, the show’s duration and future scenarios.

YOUR CHARACTER / THE NEXT PREMIERE

What story
shall we bring to life together?

Tell us about your venue, audience and character. We will develop an idea for a show in which the audience has a say.

Let’s talk about your show

READY / WHEN YOU ARE

Let us build AI with character.

Start a project Meet the characters